Fallout 4 v1.2.72 Buffout 4 v1.37.0 Mar 12 2025 22:11:48 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6788A039C Fallout4VR.exe+0C9039C mov rcx, [rax+0x20] | FUN_140c902f0_C9039C) Exception Flags: 0x00000000 Number of Parameters: 2 Access Violation: Tried to read memory at 0x000000000020 [Compatibility] F4EE: false [Debug] Symcache: c:symcache WaitForDebugger: false [Fixes] ActorIsHostileToActor: true BGSAIWorldLocationRefRadiusNull: true BSLightingShaderMaterialGlowmap: true BackportedBA2Support: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true EscapeFreeze: true FixScriptPageAllocation: true FixToggleScriptsCommand: true FollowerStrayBullet: true GreyMovies: true InteriorNavCut: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true PipboyLightInvFix: true SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true WorkBenchSwap: true [Patches] Achievements: true BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: true HavokMemorySystem: true INISettingCollection: true InputSwitch: false MaxStdIO: 2048 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true [Tweaks] MaxPapyrusOpsPerFrame: 500 [Warnings] CreateTexture2D: true ImageSpaceAdapter: true SYSTEM SPECS: OS: Microsoft Windows 11 Pro v10.0.22621 CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i7-13700K GPU #1: Nvidia AD102 [GeForce RTX 4090] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 15.23 GB/31.87 GB VR SPECS: Model: Meta Quest 3 Manufacturer: Oculus Tracking System: oculus Hardware Revision: 23 Driver Version: 1.64.0 Render Model: generic_hmd Additional Data: Expected Controller Type: oculus_touch Controller Type: rift Display Frequency: 72 Wireless: false Charging: false Update Available: false PROBABLE CALL STACK: [ 0] 0x7FF6788A039C Fallout4VR.exe+0C9039C mov rcx, [rax+0x20] | FUN_140c902f0_C9039C -> 804370+0x1A0AC mov rcx, [rax+0x20] [ 1] 0x7FF6788A0519 Fallout4VR.exe+0C90519 mov rcx, [rbx+0x10] | FUN_140c90500_C90519 -> 804370+0x1A229 mov rcx, [rbx+0x10] [ 2] 0x7FF6788A0255 Fallout4VR.exe+0C90255 mov cl, 0x01 | FUN_140c90220_C90255 -> 804370+0x19F65 mov cl, 0x01 [ 3] 0x7FF678B039F5 Fallout4VR.exe+0EF39F5 mov rdx, [r14+0x700] | FUN_140ef21a0_EF39F5 -> 129780+0x6505 mov rdx, [r14+0x700] [ 4] 0x7FF678B18930 Fallout4VR.exe+0F08930 mov rdx, [r14+0x730] | FUN_140f087a0_F08930 -> 876119+0x520 mov rdx, [r14+0x730] [ 5] 0x7FF677D0ABBA Fallout4VR.exe+00FABBA mov rdi, rax | TES::AttachModel(TESObjectREFR_*,TESObjectCELL_*,QueuedReference_*,bool,NiAVObject_*)_FABBA -> 452881+0xAA mov rdi, rax [ 6] 0x7FF677CF2F00 Fallout4VR.exe+00E2F00 movzx edx, byte ptr [r14+0x324] | QueuedReference::DoAttach3D(void)_E2F00 -> 786803+0x240 movzx edx, byte ptr [r14+0x324] [ 7] 0x7FF679933752 Fallout4VR.exe+1D23752 mov eax, 0x07 | unsigned int (mangled: IOManager::UpdateQueue(void))_1D23752 -> 1338062+0xF2 mov eax, 0x07 [ 8] 0x7FF679933AAC Fallout4VR.exe+1D23AAC xor edi, edi | unsigned int (mangled: IOManager::LoadQueuedPriority(IO_TASK_PRIORITY))_1D23AAC -> 1310667+0x20C xor edi, edi [ 9] 0x7FF678B3B5A9 Fallout4VR.exe+0F2B5A9 movss xmm8, dword ptr [rsi+0x08] | FUN_140f2b1f0_F2B5A9 -> 1123858+0x3B9 movss xmm8, dword ptr [rsi+0x08] [10] 0x7FF678B3BDA9 Fallout4VR.exe+0F2BDA9 mov rdi, [rsp+0x68] | PlayerCharacter::PositionPlayerExterior(NiPoint3_&,NiPoint3_&,TESWorldSpace_*,bool)_F2BDA9 -> 467991+0x189 mov rdi, [rsp+0x68] [11] 0x7FF678B1477F Fallout4VR.exe+0F0477F mov rcx, [rsp+0x60] | FUN_140f03bd0_F0477F -> 972168+0xE7F mov rcx, [rsp+0x60] [12] 0x7FF678993F4D Fallout4VR.exe+0D83F4D test al, al | FUN_140d83de0_D83F4D -> 633524+0x16D test al, al [13] 0x7FF678991920 Fallout4VR.exe+0D81920 mov rcx, [0x00007FF67D714308] | Main::Run(void)_D81920 -> 1125396+0xC0 mov rcx, [0x00007FF67D714308] [14] 0x7FF67898FF70 Fallout4VR.exe+0D7FF70 call 0x00007FF6000000F4 | WinMain_D7FF70 -> 668528+0x20 call 0x00007FF6000000F4 [15] 0x7FF67A5A1B17 Fallout4VR.exe+2991B17 mov [0x00007FF67E4ACAE0], eax | entry_2991B17 -> 1440502+0x1C7 mov [0x00007FF67E4ACAE0], eax [16] 0x7FF8946C259D KERNEL32.DLL+001259D [17] 0x7FF894FAAF58 ntdll.dll+005AF58 REGISTERS: RAX 0x0 (size_t) [0] RCX 0x7FF67D8705A0 (void* -> Fallout4VR.exe+5C605A0 add [rax], al | FUN_142caa2b8_5C605A0) RDX 0x66696E68EAF3C1 (size_t) [28826370552034241] RBX 0x0 (size_t) [0] RSP 0x14EE60 (void*) RBP 0x14EEB9 (void*) RSI 0x0 (size_t) [0] RDI 0x1BFE29780 (NiNode*) Name: "PrimaryUIAttachNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "PrimaryWandNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "RoomNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "PlayerWorldNode" RTTIName: "NiNode" Flags: 2000000000000e Name: "PrimaryUIAttachNode" R8 0xFFFFFFFF (void*) R9 0x0 (size_t) [0] R10 0xD (size_t) [13] R11 0xE (size_t) [14] R12 0x0 (size_t) [0] R13 0x162D3BD50 (void*) R14 0x162D3AB00 (PlayerCharacter*) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) R15 0x0 (size_t) [0] STACK: [RSP+0 ] 0x14EEF0 (void*) [RSP+8 ] 0x1BFE29780 (NiNode*) Name: "PrimaryUIAttachNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "PrimaryWandNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "RoomNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "PlayerWorldNode" RTTIName: "NiNode" Flags: 2000000000000e Name: "PrimaryUIAttachNode" [RSP+10 ] 0x0 (size_t) [0] [RSP+18 ] 0x0 (size_t) [0] [RSP+20 ] 0x0 (size_t) [0] [RSP+28 ] 0x3D (size_t) [61] [RSP+30 ] 0x14EEF0 (void*) [RSP+38 ] 0x79832FF4 (void*) [RSP+40 ] 0x0 (size_t) [0] [RSP+48 ] 0x7FF67B30F560 (void* -> Fallout4VR.exe+36FF560 fisubr st0, word ptr [rbp-0x52211042] | FUN_142caa2b8_36FF560) [RSP+50 ] 0xBF5B6F4F (void*) [RSP+58 ] 0x0 (size_t) [0] [RSP+60 ] 0x1BFE29780 (NiNode*) Name: "PrimaryUIAttachNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "PrimaryWandNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "RoomNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "PlayerWorldNode" RTTIName: "NiNode" Flags: 2000000000000e Name: "PrimaryUIAttachNode" [RSP+68 ] 0x788A30DB (void*) [RSP+70 ] 0x0 (size_t) [0] [RSP+78 ] 0x7FF67B30F564 (void* -> Fallout4VR.exe+36FF564 fisubr st0, word ptr [rbp+0xEFBE] | FUN_142caa2b8_36FF564) [RSP+80 ] 0x80000000 (void*) [RSP+88 ] 0x0 (size_t) [0] [RSP+90 ] 0x2400000001 (size_t) [154618822657] [RSP+98 ] 0x3F8000003F800000 (size_t) [4575657222473777152] [RSP+A0 ] 0x13F800000 (void*) [RSP+A8 ] 0x7FF600000000 (void*) [RSP+B0 ] 0x14F080 (char*) "9" [RSP+B8 ] 0x7FF6788A0519 (void* -> Fallout4VR.exe+0C90519 mov rcx, [rbx+0x10] | FUN_140c90500_C90519) [RSP+C0 ] 0x3F80000000000000 (size_t) [4575657221408423936] [RSP+C8 ] 0x7FF67D72ED90 (WSPrimaryWandHUDModel*) [RSP+D0 ] 0x0 (size_t) [0] [RSP+D8 ] 0x0 (size_t) [0] [RSP+E0 ] 0x7FF67D72ED90 (WSPrimaryWandHUDModel*) [RSP+E8 ] 0x7FF6788A0255 (void* -> Fallout4VR.exe+0C90255 mov cl, 0x01 | FUN_140c90220_C90255) [RSP+F0 ] 0x7FF67D72E6C0 (WSWorkshopPrimaryModel*) [RSP+F8 ] 0x14EF90 (void*) [RSP+100 ] 0x0 (size_t) [0] [RSP+108 ] 0x1BFBAE800 (BSFadeNode*) Name: "ws_primaryWand2_ws_primaryWand1" RTTIName: "BSFadeNode" Flags: 2000010080400e Checking Parent: Name: "PrimaryUIAttachNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "PrimaryWandNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "RoomNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "PlayerWorldNode" RTTIName: "NiNode" Flags: 2000000000000e Name: "ws_primaryWand2_ws_primaryWand1" [RSP+110 ] 0x0 (size_t) [0] [RSP+118 ] 0x7FF678B039F5 (void* -> Fallout4VR.exe+0EF39F5 mov rdx, [r14+0x700] | FUN_140ef21a0_EF39F5) [RSP+120 ] 0x1BFE29780 (NiNode*) Name: "PrimaryUIAttachNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "PrimaryWandNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "RoomNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "PlayerWorldNode" RTTIName: "NiNode" Flags: 2000000000000e Name: "PrimaryUIAttachNode" [RSP+128 ] 0x0 (size_t) [0] [RSP+130 ] 0x0 (size_t) [0] [RSP+138 ] 0x1BFE29780 (NiNode*) Name: "PrimaryUIAttachNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "PrimaryWandNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "RoomNode" RTTIName: "NiNode" Flags: 2000000000000e Checking Parent: Name: "PlayerWorldNode" RTTIName: "NiNode" Flags: 2000000000000e Name: "PrimaryUIAttachNode" [RSP+140 ] 0x0 (size_t) [0] [RSP+148 ] 0x0 (size_t) [0] [RSP+150 ] 0x3F800000 (void*) [RSP+158 ] 0x0 (size_t) [0] [RSP+160 ] 0x3F03D98C00000000 (size_t) [4540712044638240768] [RSP+168 ] 0xBF5B6F4F (void*) [RSP+170 ] 0x3F5B6F4F00000000 (size_t) [4565365032363229184] [RSP+178 ] 0x3F03D98C (void*) [RSP+180 ] 0x0 (size_t) [0] [RSP+188 ] 0x14F080 (char*) "9" [RSP+190 ] 0x27 (size_t) [39] [RSP+198 ] 0x7FFFEFC36480 (void* -> MSVCR110.dll+0036480 jmp 0x00007FFFEFC3644D) [RSP+1A0 ] 0x14F060 (void*) [RSP+1A8 ] 0x5307345 (void* -> Buffout4.dll+0127345 mov r8d, eax | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2567 rml::internal::MemoryPool::getTLS (mangled: ?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z)) [RSP+1B0 ] 0x38 (size_t) [56] [RSP+1B8 ] 0x7FFFEFC36480 (void* -> MSVCR110.dll+0036480 jmp 0x00007FFFEFC3644D) [RSP+1C0 ] 0x0 (size_t) [0] [RSP+1C8 ] 0x7FF677C4A33D (void* -> Fallout4VR.exe+003A33D and al, 0x48 | FUN_14003a1e0_3A33D) [RSP+1D0 ] 0x3F03D98C0014F128 (size_t) [4540712044639613224] [RSP+1D8 ] 0xBF5B6F4F005585C0 (size_t) [uint: 13788737069223609792 int: -4658007004485941824] [RSP+1E0 ] 0xBF800000BF5B6F4F (size_t) [uint: 13799029261473640271 int: -4647714812235911345] [RSP+1E8 ] 0x34C0000000007B61 (size_t) [3801038085500730209] [RSP+1F0 ] 0x7FF67D850510 (void* -> Fallout4VR.exe+5C40510 add [rax], al | FUN_142caa2b8_5C40510) [RSP+1F8 ] 0x5307DDC (void* -> Buffout4.dll+0127DDC mov rbx, rax | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2934 scalable_malloc E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2995 scalable_malloc) [RSP+200 ] 0x34C00000BF5B6F4F (size_t) [3801038088711139151] [RSP+208 ] 0x38 (size_t) [56] [RSP+210 ] 0x39 (size_t) [57] [RSP+218 ] 0x3F03D98C0014F1E0 (size_t) [4540712044639613408] [RSP+220 ] 0x39 (size_t) [57] [RSP+228 ] 0x3F03D98CEFC36480 (size_t) [4540712048660800640] [RSP+230 ] 0x6573736172657463 (size_t) [7310313482520720483] [RSP+238 ] 0x14F560 (void*) [RSP+240 ] 0x51 (size_t) [81] [RSP+248 ] 0x7FF6798319D5 (void* -> Fallout4VR.exe+1C219D5 test bl, bl | `anonymous_namespace'::TraverseChildGraph(BSScrapArray<`anonymous_namespace'::ChildBoneAccum>_&,int,NiNode_*)_1C219D5) [RSP+250 ] 0x38 (size_t) [56] [RSP+258 ] 0x7FF600000052 (void*) [RSP+260 ] 0x1A09A1300 (void*) [RSP+268 ] 0x7FF6FFFFFFFF (size_t) [140698833649663] [RSP+270 ] 0x8 (size_t) [8] [RSP+278 ] 0x0 (size_t) [0] [RSP+280 ] 0x7FF67A88FFB8 (void* -> Fallout4VR.exe+2C7FFB8 adc al, 0x5A | hkbInternal::hks::execute<0>(hkbInternal::lua_State_*,hkbInternal::hksInstruction_*,int)_2C7FFB8) [RSP+288 ] 0x14F560 (void*) [RSP+290 ] 0x1A09A1180 (void*) [RSP+298 ] 0x14F560 (void*) [RSP+2A0 ] 0x50 (size_t) [80] [RSP+2A8 ] 0x7FF6798319D5 (void* -> Fallout4VR.exe+1C219D5 test bl, bl | `anonymous_namespace'::TraverseChildGraph(BSScrapArray<`anonymous_namespace'::ChildBoneAccum>_&,int,NiNode_*)_1C219D5) [RSP+2B0 ] 0x0 (size_t) [0] [RSP+2B8 ] 0x7FF600000051 (void*) [RSP+2C0 ] 0x1A09A1180 (void*) [RSP+2C8 ] 0x52 (size_t) [82] [RSP+2D0 ] 0x8 (size_t) [8] [RSP+2D8 ] 0x0 (size_t) [0] [RSP+2E0 ] 0x7FF67A88FFB8 (void* -> Fallout4VR.exe+2C7FFB8 adc al, 0x5A | hkbInternal::hks::execute<0>(hkbInternal::lua_State_*,hkbInternal::hksInstruction_*,int)_2C7FFB8) [RSP+2E8 ] 0x0 (size_t) [0] [RSP+2F0 ] 0x1A09A0A00 (void*) [RSP+2F8 ] 0x0 (size_t) [0] [RSP+300 ] 0x43 (size_t) [67] [RSP+308 ] 0x0 (size_t) [0] [RSP+310 ] 0x0 (size_t) [0] [RSP+318 ] 0x56 (size_t) [86] [RSP+320 ] 0x0 (size_t) [0] [RSP+328 ] 0xFFFFFFFF (void*) [RSP+330 ] 0x0 (size_t) [0] [RSP+338 ] 0x0 (size_t) [0] [RSP+340 ] 0x0 (size_t) [0] [RSP+348 ] 0x14F560 (void*) [RSP+350 ] 0x0 (size_t) [0] [RSP+358 ] 0x14F560 (void*) [RSP+360 ] 0x0 (size_t) [0] [RSP+368 ] 0x7FF6798319D5 (void* -> Fallout4VR.exe+1C219D5 test bl, bl | `anonymous_namespace'::TraverseChildGraph(BSScrapArray<`anonymous_namespace'::ChildBoneAccum>_&,int,NiNode_*)_1C219D5) [RSP+370 ] 0x0 (size_t) [0] [RSP+378 ] 0x0 (size_t) [0] [RSP+380 ] 0x1A09A2500 (void*) [RSP+388 ] 0xFFFFFFFF (void*) [RSP+390 ] 0x10 (size_t) [16] [RSP+398 ] 0x0 (size_t) [0] [RSP+3A0 ] 0x7FF67A88FFB8 (void* -> Fallout4VR.exe+2C7FFB8 adc al, 0x5A | hkbInternal::hks::execute<0>(hkbInternal::lua_State_*,hkbInternal::hksInstruction_*,int)_2C7FFB8) [RSP+3A8 ] 0x14F560 (void*) [RSP+3B0 ] 0x1A0999D80 (void*) [RSP+3B8 ] 0x14F560 (void*) [RSP+3C0 ] 0x0 (size_t) [0] [RSP+3C8 ] 0x7FF6798319D5 (void* -> Fallout4VR.exe+1C219D5 test bl, bl | `anonymous_namespace'::TraverseChildGraph(BSScrapArray<`anonymous_namespace'::ChildBoneAccum>_&,int,NiNode_*)_1C219D5) [RSP+3D0 ] 0x0 (size_t) [0] [RSP+3D8 ] 0x5D (size_t) [93] [RSP+3E0 ] 0x1A09A3100 (void*) [RSP+3E8 ] 0xFFFFFFFF (void*) [RSP+3F0 ] 0x0 (size_t) [0] [RSP+3F8 ] 0x0 (size_t) [0] [RSP+400 ] 0x0 (size_t) [0] [RSP+408 ] 0x0 (size_t) [0] [RSP+410 ] 0x1A09A2980 (void*) [RSP+418 ] 0x0 (size_t) [0] [RSP+420 ] 0x5A (size_t) [90] [RSP+428 ] 0x7FF6798319D5 (void* -> Fallout4VR.exe+1C219D5 test bl, bl | `anonymous_namespace'::TraverseChildGraph(BSScrapArray<`anonymous_namespace'::ChildBoneAccum>_&,int,NiNode_*)_1C219D5) [RSP+430 ] 0x0 (size_t) [0] [RSP+438 ] 0x5E (size_t) [94] [RSP+440 ] 0x3F7FFFFEB4000000 (size_t) [4575657215838388224] [RSP+448 ] 0x0 (size_t) [0] [RSP+450 ] 0xB4000000BF7FFFFE (size_t) [uint: 12970366930039865342 int: -5476377143669686274] [RSP+458 ] 0x0 (size_t) [0] [RSP+460 ] 0x0 (size_t) [0] [RSP+468 ] 0x3F800000 (void*) [RSP+470 ] 0x0 (size_t) [0] [RSP+478 ] 0x0 (size_t) [0] [RSP+480 ] 0x0 (size_t) [0] [RSP+488 ] 0x0 (size_t) [0] [RSP+490 ] 0x0 (size_t) [0] [RSP+498 ] 0x0 (size_t) [0] [RSP+4A0 ] 0x1BFBA7580 (void*) [RSP+4A8 ] 0x551AA20 (void* -> Buffout4.dll+033AA20 add [rax], al | rml::internal::MemoryPool::memPoolListLock (mangled: ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A)_33AA20) [RSP+4B0 ] 0x14F560 (void*) [RSP+4B8 ] 0x0 (size_t) [0] [RSP+4C0 ] 0x14F501 (void*) [RSP+4C8 ] 0x7FF6797A3DF6 (void* -> Fallout4VR.exe+1B93DF6 mov [rbx+0x08], rbp | BSScrapArrayAllocator::Reallocate(uint,uint,uint,uint,uint)_1B93DF6) [RSP+4D0 ] 0xC8 (size_t) [200] [RSP+4D8 ] 0x14F560 (void*) [RSP+4E0 ] 0x3E (size_t) [62] [RSP+4E8 ] 0x7FF6798319D5 (void* -> Fallout4VR.exe+1C219D5 test bl, bl | `anonymous_namespace'::TraverseChildGraph(BSScrapArray<`anonymous_namespace'::ChildBoneAccum>_&,int,NiNode_*)_1C219D5) [RSP+4F0 ] 0x0 (size_t) [0] [RSP+4F8 ] 0x0 (size_t) [0] [RSP+500 ] 0x1A09DCB80 (void*) [RSP+508 ] 0x7FF6797A3763 (void* -> Fallout4VR.exe+1B93763 test al, al | BSTArrayBase::AddUninitialized(BSTArrayBase::IAllocatorFunctor_&,uint,uint)_1B93763) [RSP+510 ] 0x13 (size_t) [19] [RSP+518 ] 0x1A094C580 (void*) [RSP+520 ] 0x34C00000 (size_t) [884998144] [RSP+528 ] 0x3F800000 (void*) [RSP+530 ] 0x100000000 (void*) [RSP+538 ] 0x14F560 (void*) [RSP+540 ] 0x13 (size_t) [19] [RSP+548 ] 0x5307345 (void* -> Buffout4.dll+0127345 mov r8d, eax | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2567 rml::internal::MemoryPool::getTLS (mangled: ?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z)) [RSP+550 ] 0x0 (size_t) [0] [RSP+558 ] 0x65 (size_t) [101] [RSP+560 ] 0x1A09DD180 (void*) [RSP+568 ] 0xFFFFFFFF (void*) [RSP+570 ] 0x14F5C0 (void*) [RSP+578 ] 0x1BFE2F040 (BSFlattenedBoneTree*) Name: "Root" RTTIName: "BSFlattenedBoneTree" Flags: 2000002000000e Checking TESObjectREFR: Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Checking Parent: Name: "skeleton.nif" RTTIName: "BSFadeNode" Flags: 2010212080c00e Checking TESObjectREFR: Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Name: "Root" [RSP+580 ] 0x0 (size_t) [0] [RSP+588 ] 0x6E (size_t) [110] [RSP+590 ] 0x0 (size_t) [0] [RSP+598 ] 0x5307DDC (void* -> Buffout4.dll+0127DDC mov rbx, rax | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2934 scalable_malloc E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2995 scalable_malloc) [RSP+5A0 ] 0x1800 (size_t) [6144] [RSP+5A8 ] 0x0 (size_t) [0] [RSP+5B0 ] 0x14F5C8 (void*) [RSP+5B8 ] 0x7FF600000067 (void*) [RSP+5C0 ] 0x14F4D0 (void*) [RSP+5C8 ] 0x1BFE2F040 (BSFlattenedBoneTree*) Name: "Root" RTTIName: "BSFlattenedBoneTree" Flags: 2000002000000e Checking TESObjectREFR: Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Checking Parent: Name: "skeleton.nif" RTTIName: "BSFadeNode" Flags: 2010212080c00e Checking TESObjectREFR: Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Name: "Root" [RSP+5D0 ] 0x1A094C580 (void*) [RSP+5D8 ] 0x7FF6798280A4 (void* -> Fallout4VR.exe+1C180A4 lock dec dword ptr [rbx+0x08] | NiNode::DetachChild(NiAVObject_*,NiPointer<NiAVObject>_&)_1C180A4) [RSP+5E0 ] 0x1A094C580 (void*) [RSP+5E8 ] 0x7FF6797D28F8 (void* -> Fallout4VR.exe+1BC28F8 mov r10, rax | BSStringPool::Entry::Release(BSStringPool::Entry_*_&)_1BC28F8) [RSP+5F0 ] 0x14F5C0 (void*) [RSP+5F8 ] 0x1BFE2F040 (BSFlattenedBoneTree*) Name: "Root" RTTIName: "BSFlattenedBoneTree" Flags: 2000002000000e Checking TESObjectREFR: Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Checking Parent: Name: "skeleton.nif" RTTIName: "BSFadeNode" Flags: 2010212080c00e Checking TESObjectREFR: Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Name: "Root" [RSP+600 ] 0x3F5B6F4F00000000 (size_t) [4565365032363229184] [RSP+608 ] 0x3F03D98C (void*) [RSP+610 ] 0x6E (size_t) [110] [RSP+618 ] 0x1A094C580 (void*) [RSP+620 ] 0x14F630 (void*) [RSP+628 ] 0x1A094C580 (void*) [RSP+630 ] 0x1A094C570 (void*) [RSP+638 ] 0x5306ADE (void* -> Buffout4.dll+0126ADE cmp eax, ebx | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 rml::internal::Block::freeOwnObject (mangled: ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)) [RSP+640 ] 0x3F5B6F4F00000000 (size_t) [4565365032363229184] [RSP+648 ] 0x3F03D98C (void*) [RSP+650 ] 0x1A0D88360 (NiTObjectArray >*) [RSP+658 ] 0x7FF679829621 (void* -> Fallout4VR.exe+1C19621 mov eax, ebx | FUN_141c195a0_1C19621) [RSP+660 ] 0x128DD5600 (void*) [RSP+668 ] 0x5307C03 (void* -> Buffout4.dll+0127C03 mov rdi, [rsp+0x30] | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free) [RSP+670 ] 0x128DD5600 (void*) [RSP+678 ] 0x551AA20 (void* -> Buffout4.dll+033AA20 add [rax], al | rml::internal::MemoryPool::memPoolListLock (mangled: ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A)_33AA20) [RSP+680 ] 0x1A0D88200 (BSFadeNode*) Name: "skeleton.nif" RTTIName: "BSFadeNode" Flags: 2010212080c00e Checking TESObjectREFR: Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Name: "skeleton.nif" [RSP+688 ] 0x7FF679827E70 (void* -> Fallout4VR.exe+1C17E70 jmp 0x00007FF679827EB5 | NiNode::AttachChild(NiAVObject_*,bool)_1C17E70) [RSP+690 ] 0x162D3BAE8 (void*) [RSP+698 ] 0x7FF6797A3E4A (void* -> Fallout4VR.exe+1B93E4A xor eax, eax | BSScrapArrayAllocator::Deallocate(void)_1B93E4A) [RSP+6A0 ] 0x1A0D88200 (BSFadeNode*) Name: "skeleton.nif" RTTIName: "BSFadeNode" Flags: 2010212080c00e Checking TESObjectREFR: Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Name: "skeleton.nif" [RSP+6A8 ] 0x14F560 (void*) [RSP+6B0 ] 0xB4000000BF7FFFFE (size_t) [uint: 12970366930039865342 int: -5476377143669686274] [RSP+6B8 ] 0x0 (size_t) [0] [RSP+6C0 ] 0x1A0D88200 (BSFadeNode*) Name: "skeleton.nif" RTTIName: "BSFadeNode" Flags: 2010212080c00e Checking TESObjectREFR: Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Name: "skeleton.nif" [RSP+6C8 ] 0x7FF679830769 (void* -> Fallout4VR.exe+1C20769 mov r13, [rsp+0x120] | BSFlattenedBoneTree::ConvertNodeTree(NiAVObject_*)_1C20769) [RSP+6D0 ] 0x1A0D88200 (BSFadeNode*) Name: "skeleton.nif" RTTIName: "BSFadeNode" Flags: 2010212080c00e Checking TESObjectREFR: Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Name: "skeleton.nif" [RSP+6D8 ] 0x11383E879 (void*) [RSP+6E0 ] 0x1A094CA00 (NiNode*) Name: "COM" RTTIName: "NiNode" Flags: 2000002000000e Checking TESObjectREFR: Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Checking Parent: Name: "Root" RTTIName: "BSFlattenedBoneTree" Flags: 2000002000000e Checking TESObjectREFR: Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Checking Parent: Name: "skeleton.nif" RTTIName: "BSFadeNode" Flags: 2010212080c00e Checking TESObjectREFR: Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Name: "COM" [RSP+6E8 ] 0x1BFE2F040 (BSFlattenedBoneTree*) Name: "Root" RTTIName: "BSFlattenedBoneTree" Flags: 2000002000000e Checking TESObjectREFR: Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Checking Parent: Name: "skeleton.nif" RTTIName: "BSFadeNode" Flags: 2010212080c00e Checking TESObjectREFR: Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Name: "Root" [RSP+6F0 ] 0x14F698 (void*) [RSP+6F8 ] 0x14F690 (char*) "f" [RSP+700 ] 0x0 (size_t) [0] [RSP+708 ] 0x0 (size_t) [0] [RSP+710 ] 0x0 (size_t) [0] [RSP+718 ] 0x100000000 (void*) [RSP+720 ] 0x34C00000 (size_t) [884998144] [RSP+728 ] 0x3F800000 (void*) [RSP+730 ] 0x7FF67A88FFB8 (void* -> Fallout4VR.exe+2C7FFB8 adc al, 0x5A | hkbInternal::hks::execute<0>(hkbInternal::lua_State_*,hkbInternal::hksInstruction_*,int)_2C7FFB8) [RSP+738 ] 0x14F560 (void*) [RSP+740 ] 0x1A094C580 (void*) [RSP+748 ] 0x7FF67A8906A8 (void* -> Fallout4VR.exe+2C806A8 loopne 0x00007FF67A8906C0 | hkbInternal::hks::execute<0>(hkbInternal::lua_State_*,hkbInternal::hksInstruction_*,int)_2C806A8) [RSP+750 ] 0x14F560 (void*) [RSP+758 ] 0x0 (size_t) [0] [RSP+760 ] 0x1A0D88200 (BSFadeNode*) Name: "skeleton.nif" RTTIName: "BSFadeNode" Flags: 2010212080c00e Checking TESObjectREFR: Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Name: "skeleton.nif" [RSP+768 ] 0x7982854C (void*) [RSP+770 ] 0x0 (size_t) [0] [RSP+778 ] 0x7FF67B30F560 (void* -> Fallout4VR.exe+36FF560 fisubr st0, word ptr [rbp-0x52211042] | FUN_142caa2b8_36FF560) [RSP+780 ] 0x3F5B6F4F00000000 (size_t) [4565365032363229184] [RSP+788 ] 0x3F03D98C (void*) [RSP+790 ] 0x1A094C580 (void*) [RSP+798 ] 0x797D28F8 (void*) [RSP+7A0 ] 0x0 (size_t) [0] [RSP+7A8 ] 0x0 (size_t) [0] [RSP+7B0 ] 0x0 (size_t) [0] [RSP+7B8 ] 0x0 (size_t) [0] [RSP+7C0 ] 0x0 (size_t) [0] [RSP+7C8 ] 0x0 (size_t) [0] [RSP+7D0 ] 0x42C80000 (void*) [RSP+7D8 ] 0x0 (size_t) [0] [RSP+7E0 ] 0x14F818 (void*) [RSP+7E8 ] 0x162D3ABB8 (void*) [RSP+7F0 ] 0x0 (size_t) [0] [RSP+7F8 ] 0x0 (size_t) [0] [RSP+800 ] 0x1A0D88200 (BSFadeNode*) Name: "skeleton.nif" RTTIName: "BSFadeNode" Flags: 2010212080c00e Checking TESObjectREFR: Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Name: "skeleton.nif" [RSP+808 ] 0x162D3BAE8 (void*) [RSP+810 ] 0x66 (size_t) [102] [RSP+818 ] 0x162D3AB00 (PlayerCharacter*) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) [RSP+820 ] 0x14F790 (void*) [RSP+828 ] 0x7FF678B18930 (void* -> Fallout4VR.exe+0F08930 mov rdx, [r14+0x730] | FUN_140f087a0_F08930) [RSP+830 ] 0x66 (size_t) [102] [RSP+838 ] 0xB4000000 (void*) [RSP+840 ] 0x3F7FFFFE (void*) [RSP+848 ] 0x1BF800000 (void*) [RSP+850 ] 0x1C022E800 (BShkbAnimationGraph*) [RSP+858 ] 0x7FF6797A32BF (void* -> Fallout4VR.exe+1B932BF cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B932BF) [RSP+860 ] 0x14F798 (void*) [RSP+868 ] 0x7FF6784065A4 (void* -> Fallout4VR.exe+07F65A4 dec dword ptr [rdi+0x18] | `anonymous_namespace'::SubBehaviorLoadedQueryFunctor::operator()(BShkbAnimationGraph_&)_7F65A4) [RSP+870 ] 0x14F798 (void*) [RSP+878 ] 0x14F790 (void*) [RSP+880 ] 0x162D47DF0 (void*) [RSP+888 ] 0x7FF677C5432E (void* -> Fallout4VR.exe+004432E mov rax, rdi | ExtraDataList::GetExtraData(uchar)_4432E) [RSP+890 ] 0x162D47E10 (void*) [RSP+898 ] 0x8 (size_t) [8] [RSP+8A0 ] 0x17D72EF20 (void*) [RSP+8A8 ] 0x3 (size_t) [3] [RSP+8B0 ] 0x162D3AB3D (void*) [RSP+8B8 ] 0x557C00 (void*) [RSP+8C0 ] 0x162D3AB00 (PlayerCharacter*) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) [RSP+8C8 ] 0x0 (size_t) [0] [RSP+8D0 ] 0x1A2624100 (BSAnimationGraphManager*) [RSP+8D8 ] 0x7FF6797A32BF (void* -> Fallout4VR.exe+1B932BF cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B932BF) [RSP+8E0 ] 0x162D3AB00 (PlayerCharacter*) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) [RSP+8E8 ] 0x7FF6789ECC28 (void* -> Fallout4VR.exe+0DDCC28 mov esi, eax | Actor::ChangeProcessLevel(bool_&,bool,bool)_DDCC28) [RSP+8F0 ] 0x0 (size_t) [0] [RSP+8F8 ] 0x0 (size_t) [0] [RSP+900 ] 0x16DAB7900 (QueuedPlayer*) [RSP+908 ] 0x7FF679825E9F (void* -> Fallout4VR.exe+1C15E9F mov eax, ebp | NiExtraDataContainer::FindIndex(BSFixedString_&)_1C15E9F) [RSP+910 ] 0x1ACF2F798 (void*) [RSP+918 ] 0x7FF6797A32BF (void* -> Fallout4VR.exe+1B932BF cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B932BF) [RSP+920 ] 0x24E2CAB465 (size_t) [158423757925] [RSP+928 ] 0x77C1E200 (void*) [RSP+930 ] 0x0 (size_t) [0] [RSP+938 ] 0x7FF67B31AEB4 (void* -> Fallout4VR.exe+370AEB4 fisubr st0, word ptr [rbp+0xEFBE] | FUN_142caa2b8_370AEB4) [RSP+940 ] 0x1E (size_t) [30] [RSP+948 ] 0x0 (size_t) [0] [RSP+950 ] 0x42C80000 (void*) [RSP+958 ] 0x0 (size_t) [0] [RSP+960 ] 0x162D3ABB8 (void*) [RSP+968 ] 0x2D (size_t) [45] [RSP+970 ] 0x0 (size_t) [0] [RSP+978 ] 0x24E2CAB465 (size_t) [158423757925] [RSP+980 ] 0x1E (size_t) [30] [RSP+988 ] 0x162D3AB00 (PlayerCharacter*) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) [RSP+990 ] 0x17D8C5F00 (TESObjectCELL*) File: "Fallout4.esm" Flags: 0x00040009 EditorID: "PrewarPlayerHouse01" FormID: 0x000A801E FormType: kCELL (63) File: "Fallout4.esm" Flags: 0x00040009 EditorID: "PrewarPlayerHouse01" FormID: 0x000A801E FormType: kCELL (63) [RSP+998 ] 0x7FF677D0ABBA (void* -> Fallout4VR.exe+00FABBA mov rdi, rax | TES::AttachModel(TESObjectREFR_*,TESObjectCELL_*,QueuedReference_*,bool,NiAVObject_*)_FABBA) [RSP+9A0 ] 0x162D3AB00 (PlayerCharacter*) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) [RSP+9A8 ] 0x16DAB7900 (QueuedPlayer*) [RSP+9B0 ] 0x162596080 (TESNPC*) File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) [RSP+9B8 ] 0x100000012 (void*) [RSP+9C0 ] 0xE (size_t) [14] [RSP+9C8 ] 0x7FF677CF2F00 (void* -> Fallout4VR.exe+00E2F00 movzx edx, byte ptr [r14+0x324] | QueuedReference::DoAttach3D(void)_E2F00) [RSP+9D0 ] 0x16DAB7900 (QueuedPlayer*) [RSP+9D8 ] 0x162D3AB00 (PlayerCharacter*) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) [RSP+9E0 ] 0x557C00 (void*) [RSP+9E8 ] 0x162D3AC0A (void*) [RSP+9F0 ] 0x24E2CAB400 (size_t) [158423757824] [RSP+9F8 ] 0x0 (size_t) [0] [RSP+A00 ] 0x162D3AC0A (void*) [RSP+A08 ] 0x16286ABC0 (TESModel*) [RSP+A10 ] 0x100000003 (void*) [RSP+A18 ] 0x7FF679932549 (void* -> Fallout4VR.exe+1D22549 xor r15d, r15d | unsigned int (mangled: IOManager::ProcessQueue::Pop(NiPointer<IOTask>_&))_1D22549) [RSP+A20 ] 0x7FF600000001 (void*) [RSP+A28 ] 0x162D72B00 (IOManager*) [RSP+A30 ] 0x24E2CAB465 (size_t) [158423757925] [RSP+A38 ] 0x1E (size_t) [30] [RSP+A40 ] 0x557C00 (void*) [RSP+A48 ] 0x16DAB7900 (QueuedPlayer*) [RSP+A50 ] 0x1 (size_t) [1] [RSP+A58 ] 0x1 (size_t) [1] [RSP+A60 ] 0x2 (size_t) [2] [RSP+A68 ] 0x7FF679933752 (void* -> Fallout4VR.exe+1D23752 mov eax, 0x07 | unsigned int (mangled: IOManager::UpdateQueue(void))_1D23752) [RSP+A70 ] 0x200000 (size_t) [2097152] [RSP+A78 ] 0x1 (size_t) [1] [RSP+A80 ] 0x2 (size_t) [2] [RSP+A88 ] 0x162D3AB00 (PlayerCharacter*) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) [RSP+A90 ] 0x32 (size_t) [50] [RSP+A98 ] 0x1E (size_t) [30] [RSP+AA0 ] 0x9 (size_t) [9] [RSP+AA8 ] 0x21 (size_t) [33] [RSP+AB0 ] 0x96 (size_t) [150] [RSP+AB8 ] 0x1 (size_t) [1] [RSP+AC0 ] 0x162D72B00 (IOManager*) [RSP+AC8 ] 0x7FF679933AAC (void* -> Fallout4VR.exe+1D23AAC xor edi, edi | unsigned int (mangled: IOManager::LoadQueuedPriority(IO_TASK_PRIORITY))_1D23AAC) [RSP+AD0 ] 0x1 (size_t) [1] [RSP+AD8 ] 0x0 (size_t) [0] [RSP+AE0 ] 0x16DAB7900 (QueuedPlayer*) [RSP+AE8 ] 0x30D40 (void*) [RSP+AF0 ] 0x40226813 (void*) [RSP+AF8 ] 0x0 (size_t) [0] [RSP+B00 ] 0x17D8C5F00 (TESObjectCELL*) File: "Fallout4.esm" Flags: 0x00040009 EditorID: "PrewarPlayerHouse01" FormID: 0x000A801E FormType: kCELL (63) File: "Fallout4.esm" Flags: 0x00040009 EditorID: "PrewarPlayerHouse01" FormID: 0x000A801E FormType: kCELL (63) [RSP+B08 ] 0x162D3AB00 (PlayerCharacter*) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) [RSP+B10 ] 0x14FBB4 (void*) [RSP+B18 ] 0x14FBB4 (void*) [RSP+B20 ] 0x0 (size_t) [0] [RSP+B28 ] 0x7FF678B3B5A9 (void* -> Fallout4VR.exe+0F2B5A9 movss xmm8, dword ptr [rsi+0x08] | FUN_140f2b1f0_F2B5A9) [RSP+B30 ] 0x1 (size_t) [1] [RSP+B38 ] 0x14FA90 (void*) [RSP+B40 ] 0x14FB01 (void*) [RSP+B48 ] 0x162D3AB00 (PlayerCharacter*) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) [RSP+B50 ] 0x16B31D600 (TESQuest*) Already Run Quest: true Current Stage: 0 File: "Fallout4.esm" Flags: 0x00400009 EditorID: "MQ101PlayerComments" FormID: 0x000F03D6 FormType: kQUST (80) GetFullName: "Player Commenting on things in the House" [RSP+B58 ] 0x7FF678936821 (void* -> Fallout4VR.exe+0D26821 mov rbx, [rsp+0x30] | BGSSaveLoadGame::ShouldAddChanges(TESForm_*,bool)_D26821) [RSP+B60 ] 0x186E144D3 (void*) [RSP+B68 ] 0x1000F03D6 (void*) [RSP+B70 ] 0x47B165F9C79CD76E (size_t) [5166022371040876398] [RSP+B78 ] 0x1645F5D000 (size_t) [95663017984] [RSP+B80 ] 0xBF52B51A3F1163F5 (size_t) [uint: 13786280533666391029 int: -4660463540043160587] [RSP+B88 ] 0x7FF600000000 (void*) [RSP+B90 ] 0xBF1163F6BF52B519 (size_t) [uint: 13767895447271290137 int: -4678848626438261479] [RSP+B98 ] 0x0 (size_t) [0] [RSP+BA0 ] 0xBF52B5193F1163F6 (size_t) [uint: 13786280529371423734 int: -4660463544338127882] [RSP+BA8 ] 0x0 (size_t) [0] [RSP+BB0 ] 0x0 (size_t) [0] [RSP+BB8 ] 0x3F800000 (void*) [RSP+BC0 ] 0x0 (size_t) [0] [RSP+BC8 ] 0x0 (size_t) [0] [RSP+BD0 ] 0x0 (size_t) [0] [RSP+BD8 ] 0x0 (size_t) [0] [RSP+BE0 ] 0x0 (size_t) [0] [RSP+BE8 ] 0x0 (size_t) [0] [RSP+BF0 ] 0x0 (size_t) [0] [RSP+BF8 ] 0x0 (size_t) [0] [RSP+C00 ] 0x0 (size_t) [0] [RSP+C08 ] 0x0 (size_t) [0] [RSP+C10 ] 0x0 (size_t) [0] [RSP+C18 ] 0x0 (size_t) [0] [RSP+C20 ] 0x0 (size_t) [0] [RSP+C28 ] 0x0 (size_t) [0] [RSP+C30 ] 0x162D3AB00 (PlayerCharacter*) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) [RSP+C38 ] 0x16671F100 (TESWorldSpace*) File: "Fallout4.esm" Flags: 0x0008000B EditorID: "SanctuaryHillsWorld" FormID: 0x000A7FF4 FormType: kWRLD (74) GetFullName: "Sanctuary Hills" [RSP+C40 ] 0x17D8C5F00 (TESObjectCELL*) File: "Fallout4.esm" Flags: 0x00040009 EditorID: "PrewarPlayerHouse01" FormID: 0x000A801E FormType: kCELL (63) File: "Fallout4.esm" Flags: 0x00040009 EditorID: "PrewarPlayerHouse01" FormID: 0x000A801E FormType: kCELL (63) [RSP+C48 ] 0x0 (size_t) [0] [RSP+C50 ] 0x162D3AB00 (PlayerCharacter*) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) [RSP+C58 ] 0x0 (size_t) [0] [RSP+C60 ] 0x14FBA8 (void*) [RSP+C68 ] 0x7FF678B3BDA9 (void* -> Fallout4VR.exe+0F2BDA9 mov rdi, [rsp+0x68] | PlayerCharacter::PositionPlayerExterior(NiPoint3_&,NiPoint3_&,TESWorldSpace_*,bool)_F2BDA9) [RSP+C70 ] 0x0 (size_t) [0] [RSP+C78 ] 0x101 (size_t) [257] [RSP+C80 ] 0x16 (size_t) [22] [RSP+C88 ] 0x16671F100 (TESWorldSpace*) File: "Fallout4.esm" Flags: 0x0008000B EditorID: "SanctuaryHillsWorld" FormID: 0x000A7FF4 FormType: kWRLD (74) GetFullName: "Sanctuary Hills" [RSP+C90 ] 0x162D3AB01 (void*) [RSP+C98 ] 0x7FF6783FAFCD (void* -> Fallout4VR.exe+07EAFCD mov byte ptr [rsi+0xD0], 0x01 | BGSStoryTeller::RunStartUpQuests(void)_7EAFCD) [RSP+CA0 ] 0x0 (size_t) [0] [RSP+CA8 ] 0xFFFFFFFF (void*) [RSP+CB0 ] 0x162D3B080 (void*) [RSP+CB8 ] 0x0 (size_t) [0] [RSP+CC0 ] 0x14FC30 (void*) [RSP+CC8 ] 0x7FF678B1477F (void* -> Fallout4VR.exe+0F0477F mov rcx, [rsp+0x60] | FUN_140f03bd0_F0477F) [RSP+CD0 ] 0x0 (size_t) [0] [RSP+CD8 ] 0x6997B00 (Main*) [RSP+CE0 ] 0x162D3AB00 (PlayerCharacter*) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) [RSP+CE8 ] 0x1 (size_t) [1] [RSP+CF0 ] 0x7FF600000001 (void*) [RSP+CF8 ] 0x7FF6797D28F8 (void* -> Fallout4VR.exe+1BC28F8 mov r10, rax | BSStringPool::Entry::Release(BSStringPool::Entry_*_&)_1BC28F8) [RSP+D00 ] 0x100 (size_t) [256] [RSP+D08 ] 0x0 (size_t) [0] [RSP+D10 ] 0x16C497100 (BGSLocation*) File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x000A7D39 FormType: kLCTN (107) GetFullName: "Sanctuary Hills" [RSP+D18 ] 0x7FF89207998E (void* -> KERNELBASE.dll+003998E nop [rax+rax*1], eax) [RSP+D20 ] 0x0 (size_t) [0] [RSP+D28 ] 0x0 (size_t) [0] [RSP+D30 ] 0x16671F100 (TESWorldSpace*) File: "Fallout4.esm" Flags: 0x0008000B EditorID: "SanctuaryHillsWorld" FormID: 0x000A7FF4 FormType: kWRLD (74) GetFullName: "Sanctuary Hills" [RSP+D38 ] 0x0 (size_t) [0] [RSP+D40 ] 0x0 (size_t) [0] [RSP+D48 ] 0x47B165F9C79CD76E (size_t) [5166022371040876398] [RSP+D50 ] 0x45F58000 (void*) [RSP+D58 ] 0x4022681300000000 (size_t) [4621370598449217536] [RSP+D60 ] 0x0 (size_t) [0] [RSP+D68 ] 0x0 (size_t) [0] [RSP+D70 ] 0x0 (size_t) [0] [RSP+D78 ] 0x20F4F0 (void*) [RSP+D80 ] 0x10100000000 (size_t) [1103806595072] [RSP+D88 ] 0x1 (size_t) [1] [RSP+D90 ] 0x0 (size_t) [0] [RSP+D98 ] 0x7FFFF3ED7960 (void* -> vrclient_x64.dll+0317960 mov rcx, [rsi]) [RSP+DA0 ] 0x5FF728 (void*) [RSP+DA8 ] 0x0 (size_t) [0] [RSP+DB0 ] 0x14FCF0 (void*) [RSP+DB8 ] 0xF3EDD54A (void*) [RSP+DC0 ] 0x58C7C00 (IPC::Win32Mutex*) [RSP+DC8 ] 0x2 (size_t) [2] [RSP+DD0 ] 0x0 (size_t) [0] [RSP+DD8 ] 0x4DC (size_t) [1244] [RSP+DE0 ] 0x14FCF0 (void*) [RSP+DE8 ] 0x7FFFF3ED7960 (void* -> vrclient_x64.dll+0317960 mov rcx, [rsi]) [RSP+DF0 ] 0xFD040610CBC9 (size_t) [278193723460553] [RSP+DF8 ] 0x2 (size_t) [2] [RSP+E00 ] 0x2 (size_t) [2] [RSP+E08 ] 0x7FF89207BB4D (void* -> KERNELBASE.dll+003BB4D nop [rax+rax*1], eax) [RSP+E10 ] 0x1 (size_t) [1] [RSP+E18 ] 0x2 (size_t) [2] [RSP+E20 ] 0x0 (size_t) [0] [RSP+E28 ] 0x7FFFF4008A28 (CLegacyInput*) [RSP+E30 ] 0x0 (size_t) [0] [RSP+E38 ] 0x7FFFF3EDD4B3 (void* -> vrclient_x64.dll+031D4B3 xor edx, edx) [RSP+E40 ] 0x2 (size_t) [2] [RSP+E48 ] 0x2 (size_t) [2] [RSP+E50 ] 0x7FF67D6D43C8 (HUDRolloverModelSecondary*) [RSP+E58 ] 0x7FFFF3C67300 (void* -> vrclient_x64.dll+00A7300 mov eax, [rdi+0x08]) [RSP+E60 ] 0x1 (size_t) [1] [RSP+E68 ] 0x7FF6797A32BF (void* -> Fallout4VR.exe+1B932BF cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B932BF) [RSP+E70 ] 0x7FFFF40048C8 (CVRSystemLatest*) [RSP+E78 ] 0x4 (size_t) [4] [RSP+E80 ] 0x7FF67D6D4A20 (HUDQuickContainerDataModel*) [RSP+E88 ] 0x7FF677C34E23 (void* -> Fallout4VR.exe+0024E23 mov esi, eax | FUN_140024e10_24E23) [RSP+E90 ] 0x162D47DF0 (void*) [RSP+E98 ] 0x7FF677C5432E (void* -> Fallout4VR.exe+004432E mov rax, rdi | ExtraDataList::GetExtraData(uchar)_4432E) [RSP+EA0 ] 0x162D47E10 (void*) [RSP+EA8 ] 0x0 (size_t) [0] [RSP+EB0 ] 0x271 (size_t) [625] [RSP+EB8 ] 0x100000001 (void*) [RSP+EC0 ] 0x162D3AB00 (PlayerCharacter*) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) [RSP+EC8 ] 0x7FF677C34E23 (void* -> Fallout4VR.exe+0024E23 mov esi, eax | FUN_140024e10_24E23) [RSP+ED0 ] 0x162D3AB00 (PlayerCharacter*) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) [RSP+ED8 ] 0x0 (size_t) [0] [RSP+EE0 ] 0x0 (size_t) [0] [RSP+EE8 ] 0x7FF6786D412A (void* -> Fallout4VR.exe+0AC412A cmp eax, ebx | FUN_140ac4100_AC412A) [RSP+EF0 ] 0x7FF67D6DB560 (void* -> Fallout4VR.exe+5ACB560 add [rax], al | FUN_142caa2b8_5ACB560) [RSP+EF8 ] 0x7FF6789B09CD (void* -> Fallout4VR.exe+0DA09CD xor r12d, r12d | FUN_140da09a0_DA09CD) [RSP+F00 ] 0x7FF67D7147F0 (void* -> Fallout4VR.exe+5B047F0 add [rax], al | FUN_142caa2b8_5B047F0) [RSP+F08 ] 0x0 (size_t) [0] [RSP+F10 ] 0x0 (size_t) [0] [RSP+F18 ] 0x0 (size_t) [0] [RSP+F20 ] 0x162D3BAE0 (void*) [RSP+F28 ] 0x7FF678AD5255 (void* -> Fallout4VR.exe+0EC5255 mov rcx, [rbx] | AIProcess::GetWeaponBone(Actor_&,BSTSmartPointer<BipedAnim,BSTSmartPointerIntrusiveRefCount>_&,BGSEquipIndex)_EC5255) [RSP+F30 ] 0x0 (size_t) [0] [RSP+F38 ] 0x7FF600000000 (void*) [RSP+F40 ] 0x1 (size_t) [1] [RSP+F48 ] 0x0 (size_t) [0] [RSP+F50 ] 0x0 (size_t) [0] [RSP+F58 ] 0x7FF678B05291 (void* -> Fallout4VR.exe+0EF5291 test rbx, rbx | FUN_140ef5230_EF5291) [RSP+F60 ] 0x0 (size_t) [0] [RSP+F68 ] 0x0 (size_t) [0] [RSP+F70 ] 0x0 (size_t) [0] [RSP+F78 ] 0x0 (size_t) [0] [RSP+F80 ] 0x0 (size_t) [0] [RSP+F88 ] 0x0 (size_t) [0] [RSP+F90 ] 0x0 (size_t) [0] [RSP+F98 ] 0x0 (size_t) [0] [RSP+FA0 ] 0x0 (size_t) [0] [RSP+FA8 ] 0x0 (size_t) [0] [RSP+FB0 ] 0x0 (size_t) [0] [RSP+FB8 ] 0x0 (size_t) [0] [RSP+FC0 ] 0x6997B00 (Main*) [RSP+FC8 ] 0x7FF67D7147F0 (void* -> Fallout4VR.exe+5B047F0 add [rax], al | FUN_142caa2b8_5B047F0) [RSP+FD0 ] 0x0 (size_t) [0] [RSP+FD8 ] 0x7FF678993F4D (void* -> Fallout4VR.exe+0D83F4D test al, al | FUN_140d83de0_D83F4D) [RSP+FE0 ] 0x0 (size_t) [0] [RSP+FE8 ] 0x7FF67D714700 (void* -> Fallout4VR.exe+5B04700 adc [rax], al | FUN_142caa2b8_5B04700) [RSP+FF0 ] 0x0 (size_t) [0] [RSP+FF8 ] 0x1 (size_t) [1] [RSP+1000] 0x57 (size_t) [87] [RSP+1008] 0x0 (size_t) [0] [RSP+1010] 0x0 (size_t) [0] [RSP+1018] 0x0 (size_t) [0] [RSP+1020] 0x0 (size_t) [0] [RSP+1028] 0x7FF678991920 (void* -> Fallout4VR.exe+0D81920 mov rcx, [0x00007FF67D714308] | Main::Run(void)_D81920) [RSP+1030] 0x91FF6 (size_t) [598006] [RSP+1038] 0xA (size_t) [10] [RSP+1040] 0xA (size_t) [10] [RSP+1048] 0x0 (size_t) [0] [RSP+1050] 0x0 (size_t) [0] [RSP+1058] 0x7FF67898FF70 (void* -> Fallout4VR.exe+0D7FF70 call 0x00007FF6000000F4 | WinMain_D7FF70) [RSP+1060] 0x55BB25 (void*) [RSP+1068] 0x91FF6 (size_t) [598006] [RSP+1070] 0x6840EEE3 (void*) [RSP+1078] 0x55BB25 (void*) [RSP+1080] 0x0 (size_t) [0] [RSP+1088] 0x7FF67A5A1B17 (void* -> Fallout4VR.exe+2991B17 mov [0x00007FF67E4ACAE0], eax | entry_2991B17) [RSP+1090] 0x55BB24 (char*) """ [RSP+1098] 0xA (size_t) [10] [RSP+10A0] 0x0 (size_t) [0] [RSP+10A8] 0xA (size_t) [10] [RSP+10B0] 0x0 (size_t) [0] [RSP+10B8] 0x55BB25 (void*) [RSP+10C0] 0x0 (size_t) [0] [RSP+10C8] 0x7FF8946C259D (void* -> KERNEL32.DLL+001259D mov ecx, eax) [RSP+10D0] 0x0 (size_t) [0] [RSP+10D8] 0x0 (size_t) [0] [RSP+10E0] 0x1 (size_t) [1] [RSP+10E8] 0x4878 (size_t) [18552] [RSP+10F0] 0x0 (size_t) [0] [RSP+10F8] 0x7FF894FAAF58 (void* -> ntdll.dll+005AF58 jmp 0x00007FF894FAAF79) [RSP+1100] 0x0 (size_t) [0] [RSP+1108] 0x0 (size_t) [0] [RSP+1110] 0x0 (size_t) [0] [RSP+1118] 0x0 (size_t) [0] [RSP+1120] 0x0 (size_t) [0] [RSP+1128] 0x0 (size_t) [0] [RSP+1130] 0x9833DD1900000000 (size_t) [uint: 10967352617021210624 int: -7479391456688340992] [RSP+1138] 0x0 (size_t) [0] [RSP+1140] 0x0 (size_t) [0] [RSP+1148] 0x7FF8921C2B70 (void* -> KERNELBASE.dll+0182B70 mov [rsp+0x10], rbx) [RSP+1150] 0x14DF80 (void*) [RSP+1158] 0x17FB3480003FFC05 (size_t) [1728032606391368709] [RSP+1160] 0x7FF80A2FF669 (size_t) [140703299532393] [RSP+1168] 0x14DF80 (void*) [RSP+1170] 0x7FF894FAAF30 (void* -> ntdll.dll+005AF30 sub rsp, 0x78) [RSP+1178] 0x0 (size_t) [0] [RSP+1180] 0x0 (size_t) [0] [RSP+1188] 0x0 (size_t) [0] [RSP+1190] 0x0 (size_t) [0] [RSP+1198] 0x0 (size_t) [0] MODULES: XINPUT1_3.dll 0x000000910000 Buffout4.dll 0x0000051E0000 nvgpucomp64.dll 0x00002DC60000 x3daudio1_7.dll 0x000062890000 steam_api64.dll 0x0000628A0000 Fallout4VR.exe 0x7FF677C10000 vstdlib_s64.dll 0x7FF81EB90000 tier0_s64.dll 0x7FF81EC60000 steamclient64.dll 0x7FF81EE00000 nvspcap64.dll 0x7FF842B30000 CONCRT140.dll 0x7FF8476C0000 ResampleDmo.DLL 0x7FF852290000 DSOUND.DLL 0x7FF852350000 MSVCP140_ATOMIC_WAIT.dll 0x7FF853F10000 msdmo.dll 0x7FF858230000 nvppex.dll 0x7FF862D60000 webio.dll 0x7FF86FDB0000 nvwgf2umx.dll 0x7FF873380000 urlmon.dll 0x7FF879900000 MPR.dll 0x7FF879EE0000 WININET.dll 0x7FF87A4E0000 iertutil.dll 0x7FF87AF40000 srvcli.dll 0x7FF87B200000 Windows.UI.dll 0x7FF87B370000 OPENGL32.dll 0x7FF87B7E0000 winmmbase.dll 0x7FF87C270000 Oleacc.dll 0x7FF87CB80000 ondemandconnroutehelper.dll 0x7FF87DA60000 textinputframework.dll 0x7FF881E00000 rasadhlp.dll 0x7FF881F70000 AUDIOSES.DLL 0x7FF882B90000 MSVCP140.dll 0x7FF884520000 VCRUNTIME140_1.dll 0x7FF8845E0000 VCRUNTIME140.dll 0x7FF8845F0000 ncryptsslp.dll 0x7FF884860000 nvldumdx.dll 0x7FF886B00000 nvapi64.dll 0x7FF8875D0000 tdh.dll 0x7FF888640000 CoreUIComponents.dll 0x7FF88A350000 WINMM.dll 0x7FF88A7C0000 avrt.dll 0x7FF88B590000 directxdatabasehelper.dll 0x7FF88B5A0000 MMDevApi.dll 0x7FF88B6B0000 fwpuclnt.dll 0x7FF88BE90000 drvstore.dll 0x7FF88C0B0000 cryptnet.dll 0x7FF88C570000 WINHTTP.dll 0x7FF88D580000 d3d11.dll 0x7FF88DCA0000 dcomp.dll 0x7FF88DF00000 dhcpcsvc.DLL 0x7FF88E160000 GLU32.dll 0x7FF88E1E0000 CoreMessaging.dll 0x7FF88E700000 VERSION.dll 0x7FF88E840000 dhcpcsvc6.DLL 0x7FF88E850000 apphelp.dll 0x7FF88EBE0000 dbghelp.dll 0x7FF88F150000 uxtheme.dll 0x7FF88F5D0000 dxgi.dll 0x7FF88F750000 dwmapi.dll 0x7FF88F860000 WINNSI.DLL 0x7FF88F890000 dxcore.dll 0x7FF88F8D0000 resourcepolicyclient.dll 0x7FF88FB80000 windows.storage.dll 0x7FF88FF90000 netutils.dll 0x7FF890B70000 IPHLPAPI.DLL 0x7FF890B80000 DNSAPI.dll 0x7FF890BF0000 UMPDC.dll 0x7FF890EB0000 POWRPROF.dll 0x7FF890ED0000 WTSAPI32.dll 0x7FF890F20000 Secur32.dll 0x7FF890F40000 schannel.DLL 0x7FF890FC0000 rsaenh.dll 0x7FF8910D0000 kernel.appcore.dll 0x7FF891170000 ntmarta.dll 0x7FF891280000 SspiCli.dll 0x7FF8913D0000 MSWSOCK.dll 0x7FF8915F0000 USERENV.dll 0x7FF8916E0000 CRYPTBASE.DLL 0x7FF891840000 CRYPTSP.dll 0x7FF891850000 wldp.dll 0x7FF8918F0000 NTASN1.dll 0x7FF8919A0000 ncrypt.dll 0x7FF8919E0000 msasn1.dll 0x7FF891CE0000 devobj.dll 0x7FF891D00000 CFGMGR32.dll 0x7FF891D30000 DPAPI.DLL 0x7FF891DA0000 profapi.dll 0x7FF891F70000 KERNELBASE.dll 0x7FF892040000 wintrust.dll 0x7FF892420000 win32u.dll 0x7FF8924A0000 ucrtbase.dll 0x7FF8924D0000 bcryptPrimitives.dll 0x7FF8926B0000 CRYPT32.dll 0x7FF892730000 gdi32full.dll 0x7FF8928A0000 bcrypt.dll 0x7FF8929D0000 wintypes.dll 0x7FF892A00000 msvcp_win.dll 0x7FF892B40000 combase.dll 0x7FF892BE0000 GDI32.dll 0x7FF892F80000 shcore.dll 0x7FF892FB0000 USER32.dll 0x7FF8931E0000 OLEAUT32.dll 0x7FF8933A0000 ole32.dll 0x7FF893480000 NSI.dll 0x7FF893630000 clbcatq.dll 0x7FF893640000 MSCTF.dll 0x7FF8938C0000 PSAPI.DLL 0x7FF893AB0000 SHLWAPI.dll 0x7FF893AE0000 WS2_32.dll 0x7FF893BA0000 sechost.dll 0x7FF893C20000 msvcrt.dll 0x7FF893D50000 SHELL32.dll 0x7FF893E00000 KERNEL32.DLL 0x7FF8946B0000 imagehlp.dll 0x7FF894780000 RPCRT4.dll 0x7FF8947A0000 advapi32.dll 0x7FF8948C0000 IMM32.DLL 0x7FF894980000 SETUPAPI.dll 0x7FF8949C0000 ntdll.dll 0x7FF894F50000 usvfs_x64.dll 0x7FFFEAE30000 f4sevr_steam_loader.dll 0x7FFFEFB20000 MSVCP110.dll 0x7FFFEFB50000 MSVCR110.dll 0x7FFFEFC00000 bink2w64.dll 0x7FFFEFCE0000 X3DAudio1_7.dll 0x7FFFEFD70000 openvr_api.dll 0x7FFFEFDF0000 AcGenral.DLL 0x7FFFEFE30000 XAudio2_7.dll 0x7FFFEFF50000 FRIK.dll 0x7FFFF0100000 FO4VRTools.dll 0x7FFFF0230000 f4sevr_1_2_72.dll 0x7FFFF0640000 gameoverlayrenderer64.dll 0x7FFFF19C0000 vrclient_x64.dll 0x7FFFF3BC0000 F4SE PLUGINS: Buffout4.dll v1.37 FO4VRTools.dll FRIK.dll PLUGINS: Light: 0 Regular: 4 Total: 4 [00]Fallout4.esm [FF]Fallout4_VR.esm [01]FRIK.esp [02]Fallout4_VR.esm